Showing posts with label blue. Show all posts
Showing posts with label blue. Show all posts

Sunday, September 17, 2017

Dragon Ball Super Kuririn consegue Lutar contra Goku SS Blue

Dragon Ball Super Kuririn consegue Lutar contra Goku SS Blue


J� falamos sobre isso antes, mas � sempre bom retomar o assunto.

Nos cap�tulos recentes temos visto Goku usar o Super Saiyajin Blue contra advers�rios que n�o deveriam ser necess�rios a sua utiliza��o. Entre eles, o Bergamo, Kuririn, 18...
Os terr�queos tem um poder incomum de controle de ki. Ao chegar a Terra, Goku e Vegeta tamb�m adquiriram essa habilidade. Isso quer dizer que diferente de alguns inimigos como Ginyu e os soldados de Freeza em geral, eles conseguem lutar com for�a reduzida para poupar energia.

Quando havia o poder de luta era f�cil identificar isso. Goku, ao ser revivido no come�o de Dragon Ball Z, tinha um poder de luta de mais de 8.000, mas s� mostrou um poder de 5.000 inicialmente. Ao aparecer em Namekuzei, ele tamb�m mostrou um poder de 5.000 as tropas Ginyu, aumentando o ki em instantes para n�veis muito mais altos. Seu poder real no momento era mais de 90.000.

Quando Trunks apareceu na Terra para enfrentar Freeza, vimos a mesma coisa se repetir. Ele s� mostrava um ki de 5, mas seu poder real era muito maior que o de Freeza.

O controle de ki atingiu um n�vel mais alto ap�s Goku e Gohan treinarem na sala do templo. Eles eram capazes de viver naturalmente transformados em Super Saiyajin. Como sabemos que o Super Saiyajin multiplica o poder em 50x, eles conseguiram ter um controle de ki t�o grande, ou seja, conseguiam diminuir tanto seu ki, que mesmo com esse multiplicador at� uma pedrada jogada por Kuririn foi capaz de machucar Goku.

O que acontece nesses epis�dios de recrutamento para o torneio � exatamente isso.

Kuririn, 18, 17... Nenhum deles tem um poder que chegue perto do Goku SSB.

A luta mais seria que Goku fez nesses epis�dios foi contra Majin Boo, e ele nem se transformou.

No meio disso tudo, ainda temos a abordagem da estrategia e trabalho em grupo para se vencer o torneio. Com isso vimos Kuririn conseguir "vencer" Gohan. Um combo de Kuririn e 18 "vencerem" Goku. Sempre levando em conta que quem cair da plataforma (campo de batalha) perder� a luta. 

Pessoalmente, tamb�m n�o gosto de que se use o Blue dessa forma, mas quem manda � Toriyama.

Endere�o Disp�n�vel

Mirai Trunks - Viajante do Tempo


MANG� DRAGON BALL SUPER:
Dragon Ball - Mang� do Yamcha
Cap�tulo 22 do Mang� de Dragon Ball Super Traduzido - O �ltimo Recurso de Zamasu!
Cap�tulo 21 do Mang� de Dragon Ball Super Traduzido - A �ltima Chance Para A Esperan�a
Cap�tulo 20 do Mang� de Dragon Ball Super Traduzido!
Cap�tulo 19 do Mang� de Dragon Ball Super Traduzido - Outro Zamasu
Cap�tulo 18 do Mang� de Dragon Ball Super Traduzido - A Verdadeira Identidade de Black!
Cap�tulo 17 do Mang� de Dragon Ball Super Traduzido - O Candidato a Supremo Kaioshin do 10� Universo: Zamasu!
Cap�tulo 16 do Mang� de Dragon Ball Super Traduzido!
Cap�tulo 15 Mang� Traduzido de Dragon Ball Super: Hope!
Cap�tulo 14 Mang� de Dragon Ball Super Traduzido: Come�a o Arco de Mirai Trunks
Cap�tulo 13 do Manga de Dragon Ball Super Traduzido: Goku x Hit
Cap�tulo 12 do Manga de Dragon Ball Super Traduzido: Vegeta x Kybe e Hit
Cap�tulo 11 do Manga de Dragon Ball Super Traduzido: Vegeta Entra em Cena
Cap�tulo 10 do Manga de Dragon Ball Super Traduzido
Cap�tulo 9 Manga de Dragon Ball Super - Goku x Frost!!
Review Capitulo 8 do Manga de Dragon Ball Super - Goku x Botamo
Review Capitulo 7 do Manga de DBS - Revelado o time de Champs e a origem das Super Dragon Balls
Review Capitulo 6 do Manga de Dragon Ball Super

OUTROS
Dragon Ball Super - Novos Personagens Revelados!


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Tuesday, April 7, 2015

Game 4 Déjà Vu Death Comes in Pink and Blue

I can now categorically say that DĂ©jĂ  Vu is a challenging game made more difficult by unreasonable time limitations. I’m gradually getting one step further before dying from whatever it is I’ve been injected with, at which point I reload (or start the game again if I think I can do things a better way) and try to get back to that point as fast as humanly possible. This harsh time limit, as well as the way the game is constantly reminding me that the cops are right on my tail, is basically causing me to rush and panic through scenes rather than investigating things properly the way I’d like to. The CGA pixel hunting is without question the main source of frustration though, as items are all but invisible in the highly pixelated shades of pink and blue. Since I last posted, I’ve gone through each screen like a fine comb, trying to find any small items that evaded my attention the first time around. I’ve found a few too which makes me wonder what else I’m still not seeing!


I might have seen the earring on the top of the toilet if it looked like an earring.

As if these aspects of the game weren’t difficult enough, death is seemingly around every corner anyway. Go too far down the street and you fall to your death at a worksite with no warning. Every time I run into the “nice looking lady”, no matter what I try to do, she shoots me point blank. This isn’t really a game that you can use careful, logical thinking, and make it through unscathed. It’s a game where you learn harsh lessons, reload, and through trial and error, make progress one step at a time. There was one other issue that I was all set to complain about, and that’s cash. I was running out of funds really quickly, and given that you need to pay cab drivers constantly, I couldn’t for the life of me figure out how I was going to get any further. Thankfully, I’ve just figured out that you can gamble at the casino and within a couple of goes on the pokies will win enough to not have to worry about it for a while.


No-one questioned the guy walking down the street with a bin filled with quarters.

DĂ©jĂ  Vu doesn’t appear to contain any profanity (at least I haven’t come across any yet), but it doesn’t pull any punches when it comes to descriptions and graphically recounting the many ways you can die. Sometimes it’s fairly humorous stuff such as “You’re in a swanky penthouse pad. One look, and you instantly feel that the owner of this place deserves to be shot.” Other times it borders on tasteless, with my personal favourite being “the blood begins to fill your lungs and overflow out of your mouth and nostrils. You realise with horror that you will be found dead without a proper change of underwear”. The nasty tone certainly fits the harshness of the world you’re in though, so this is not a complaint, merely an observation. I’m actually looking forward to discovering a way to pump that “nice looking lady” full of lead!


Yes, I imagine thats the first thing that will run through my mind the day Im shot in the chest.

I’ve still got a couple of leads to go on in my next session, so I don’t have that horrible feeling that you get when you know you’re in for a frustrating time next time you press play. There are currently two doors that I haven’t been able to find keys for and I’m really hoping that a cure for my condition is behind one of them (Doctor Brodie’s office). If I can’t find a solution to the time limit problem soon, I’m likely to start using a bit of profanity of my own, so the language of my next post will probably give you the answer. It probably sounds overly pedantic, but I’m sure I’d find more enjoyment in DĂ©jĂ  Vu if I only had time to sort my inventory in a logical way. If I even try to put all my coins in my wallet, the game will punish me by telling me my condition has deteriorated further and I’d better do something quick before I become a vegetable. OK…a few deep breaths…I’m going to crack this bad boy!


I was kind of hoping to find a box full of keys. What am I going to do with a dead fat lady?

Monday, April 6, 2015

Game 19 Leisure Suit Larry 2 Blue Stained Clues

Larry Laffer Journal Entry 4: “While hanging from a tree branch after diving out of a plane might not seem like a great form of relaxation, I’ve decided to take the opportunity to rest my nerves and write this journal entry before some KGB agent chases after me once again. While I thought I’d reached the end of my ordeal when I finally reached the airport by disguising myself as a woman, the flight and airport itself turned out to be just as stressful. The queues were enough to drive me insane, and I was forced to take drastic action (i.e. a bomb threat) to be able to get my ticket on time. I also nearly died when the food I purchased at a snack bar contained a bobby pin in it, but I was sure glad it did once I was on the plane. That bobby pin turned out to be exactly what I needed to prematurely exit the plane, and with the parachute I received as travel insurance on, I jumped to freedom! I have no idea where I am right now, nor do I know if I’m going to be able to get out of this tree, but I might just stay here a little bit longer...”


My last session ended with me finally getting past the agents, disguised as a woman!

At the end of my last post, I’d just managed to get past the KGB agents on the beach by using my powers of disguise to appear as a bikini clad woman. It had been a real challenge to get to that point, mostly due to some parser issues that had made increasing my bust more challenging than it really is in modern times. I was pretty happy to be able to move on from this section of the game, and figured the next screen would be the airport that the game kept hinting should be my next destination. As it turned out, I wasn’t quite out of the woods yet (so to speak), and found myself confronted by what can only be described as an Al Lowe produced intentional Sierra nightmare. A lengthy cliff face that required maneuvering Larry around a tight and at times unseen path!


Aaahhhhh...its a Sierra engine nightmare!

Yet just as I was making a mental note to punish Larry 2 for making things unnecessarily challenging for the player, it became apparent that this section was not what it initially appeared to be. Of course getting around the path without falling off is next to impossible with Sierra’s inadequate depth perspective, even with the new shiny SCI engine, but when I fell off, I didn’t have to restore. Larry hung on to the edge and pulled himself back up. Not only that, I noticed after a couple of near death experiences that I was actually gaining points each time I fell!  That seemed pretty strange to me, as I couldn’t understand why the game would reward the player for what is really a failed attempt to surpass an obstacle. Me being me, I decided to find out how many times I could fall off the path, and therefore how many points I could get, before I finally plummeted to my death.


400 points! Surely Ive found the biggest game bug in history! My readers will bow down to my awesomeness! Mwahahaha.....

I’d entered that screen with 240 points. I watched that total go up to 250 and then 260 and then 270 and then...well, what exactly was going here?! Hmmmm...had I stumbled upon (excuse the pun) a bug in the game that allowed me to gain an infinite amount of points? Or was I merely being toyed with and about to become the butt of an Al Lowe joke. I figured the latter was more likely, but I fell off that edge a total of 160 times before deciding I wasn’t willing to waste any more time. With 400 points to my name, I made my way around the path, falling a few more times accidentally, before finally leaving the screen. I had to laugh out loud when a message popped up saying “(By the way, you didn’t think you were going to keep all those free points did you?)” What this all shows is just how well Mr Lowe understood his audience. He knew I would have to see how many points I could get, despite how stupid it was for the game to hand them out for my own inadequacies. Classic moment!


Um...well...no of course not! Im not at idiot! (ahem)

On leaving the cliff face behind, I now found myself at the airport, but as soon as I arrived there, the military captured me as they “don’t want no cross-dressers hanging around our airport!” Since I wasn’t able to change back into my suit on the cliff face, I soon figured out I had to do it during a small pause that occurs after leaving the cliff and before entering the airport screen. It might sound like a tough puzzle, but it was actually pretty obvious as there was no other solution possible. Anyway, now I was back in my suit, the military left me alone, but they weren’t the only characters on the screen I needed to avoid. After approaching the two dancing “natives” that were standing in front of the airport entrance, it was revealed they were also KGB agents, and I was once again faced with a game over screen. While it made absolutely no sense whatsoever, giving the flower I found in the jungle caused the agents to wander off, confused by the beauty of the flower due to their navel gazing, hippy tendencies. This puzzle was not difficult to solve, as I really didn’t have much in my inventory to utilise, but I imagine it would have caused a major headache if I hadn’t stumbled across the flower in the jungle on about my tenth venture through there.


Worst..KGB...agents...ever!

The airport section of the game clearly gave Al Lowe a perfect scene to use his everyday life style humour to full effect. Eager to depart the island as soon as I could, I stood in line to purchase a flight ticket. However, I soon realised that no matter which line I stood in, that would be the only one that would never get shorter. I tried pushing in and even acting like I was going to get in one line, before quickly jumping into another one. I even tried going straight to the front of the line before having everyone abuse me and telling to go to the back of the queue like everyone else! It’s one of those great Sierra moments where half of you is laughing at the genius of it while the other half is madly trying to figure out how to solve the issue. Unfortunately, I could see no way to solve it at this stage, so I decided to investigate the rest of the airport.


We all know this scenario well enough. Thankfully these days I travel business class.

The first place I found was yet another barber, once again looking identical to every other barber in the game. This time however the barber was extremely familiar, being a girl in a pink dress with blonde plats. My thoughts were confirmed when Rosella asked me whether I’d played King’s Quest IV yet, making this another example of Sierra’s clever in-game marketing ploys. I sat down to see what she was going to do with my constant hair predicament. The end result was that I now had exactly the same hair, complete with bald patch and receding hairline, which I began the game with. She did however give me a bottle of liquid I could apply to my hair every day to make it “full and rich”. She made a special note to mention that it was highly inflammatory, so I assume its use will be a fiery one rather than an aesthetic one.


It sure is nice to see a familiar face around here!


Hmmm...that sure is a strange thing for Rosella to ask. Oh well...

The next part of my airport investigation took me to the customs section, which I was able to pass by simply revealing my entire inventory. The officer did warn me about carrying a knife onto a plane, but oddly trusted me to drop it prior to boarding. The baggage screening official was asleep, so I had no problem getting through, but with no ticket I had no idea how I was going to board the plane. Past customs I came across a snack bar and a couple of vending machines. One of the vending machines appeared to be broken, but the other offered travel insurance. I put my money in the machine and in return received a parachute. Some insurance that is! It’s here that I focussed my attention on the snack bar attendant, and my troubles began.


I wouldnt dream of it! You can trust me...right?!


One of lifes most interesting questions! Perhaps hes played Larry 2 before!

The attendant seemed completely uninterested in talking to me and any attempts to look at the items available failed. If I’ve learnt anything from the game so far, it’s that locations like this one are not there for no reason, so I tried really hard to figure out what its purpose was. I noticed a sign on the wall which strangely read “MENU Today only: Blue P ate Special $1.00”.  Notice the strange spelling mistake there. I figured it was supposed to say Plate rather than P ate, but couldn’t understand why. Typing “look at blue plate” or “look at blue pate” both resulted in “It doesn’t look interesting.” I thought I’d try “buy blue pate” and “buy blue plate”, but both of those resulted in “There’s nothing worth buying here.” OK, it looked to me as though this snack bar really was just a red herring this time, so I moved on.


Theres no way in hell this snack bar could be there for no reason!

I made my way to the boarding gate, and was unsurprised to find that the official there wouldn’t let me board the plane because I didn’t have a ticket. I did however find a religious pamphlet on the counter which I added to my inventory. I could find nothing else to do there, so I decided to go back to the ticket desk to see if I could somehow solve the queue puzzle. On the way I noticed all the bags move along the conveyor in the baggage scanning section and thought I’d just try picking one up at random. It worked, but after Larry could find nothing interesting in the bag, he put it back. I then stood there for a while , picking up every bag as it came along until finally, I found a bomb!


A what?

That’s right, A BOMB! Instead of returning the bomb to the bag, Larry tries to get out of the airport with it and I figured I knew what its purpose was when he shouts “LOOK OUT, I’VE GOT A BOMB! Get out of here – QUICK!” in the ticket purchasing area, but the queued businessmen pay no attention whatsoever. I assumed I was looking at a restore when the bomb blew up before I could get out the door, but it turned out that was exactly what was supposed to happen. It wasn’t a bomb at all after all that. It was just a large firecracker, and the loud bang was the trigger that caused the queues to disappear. I found this all a bit contrived and unsatisfying, but was happy enough that I was now going to be able to purchase my ticket.


Im sure there could have been less ridiculous ways to achieve this.

After purchasing the ticket (and enduring a lengthy question and answer session with the girl at the counter), I rushed to the boarding gate and hopped aboard the plane. After being shown to my seat and listening to the flight attendant’s hilariously matter of fact safety instructions, I was subjected to a flow of annoying hair advice by the passenger sitting next to me. If I tried to stand up, I was trapped by food trolleys on either side, another great example of Al Lowe’s love of real life exaggeration jokes. While I was sitting there, I found a sick bag in the seat in front of me, and picked it up. I eventually tried giving the annoying man the pamphlet I’d found at the airport in an attempt to distract him, which worked. Rather strangely, distracting the man allows you to get up without being trapped by trolleys, which is yet another case of contrived puzzle solutions.


Why arent you laughing? Geeze...tough crowd!

Walking around the plane, it soon became obvious that my goal was to out of the plane. Just as with the cruiser and the island, Larry’s motives often don’t make any sense whatsoever, and I don’t really understand why he would even consider jumping off the plane. Points for anyone that can explain that! Anyway, it was soon evident that the door at the back of the plane was going to be my exit point, and after putting my parachute on, I attempted to open the emergency door. I couldn’t! I tried everything I could possibly think of, but I was unable to unlock the padlock on the red handle. Using the highly flammable liquid on it resulted in me blowing up the plane, and the knife that I’d smuggled onto the flight was of no use either. I looked everywhere on the plane, but came up with nothing. I started to panic!


I guess that would be where Ill be going.

It was at this stage that I remembered that damn snack bar in the airport where I hadn’t been able to do anything. I’d ignored my intuition at the swimming pool on the cruiser which resulted in me missing the bikini, so this time I decided to follow it. I was slightly worried that I might have missed some item on the island, but I figured one of you would have spoken up if that were the case. I restored to the snack bar and tried to make something of it. I must have tried about ten to twenty different commands before I finally stumbled upon “buy food”. Larry then shouted “Gimme one o’ them Blue Plate Specials!” at the woman, who responds with “That’s Blue PATE to you, baldie!” Hang on a second! I tried typing “buy blue plate” and “buy blue pate”, but I was rejected! I restored and tried every variation I could think of, just to see if I’d missed something obvious, but only “buy food” seemed to work. Anyway, she gave me a “pate” of food.


Always the charmer! How can the ladies not respond to this natural quality?

As if that whole experience wasn’t bad enough, I couldn’t pick up the food, so had no other option but to eat it. This resulted in me choking on a bobby pin that was left in the food and dying. OK, so it’s obvious that the bobby pin is what you need, but there’s absolutely no way that you can know it’s there unless you eat it, die, and then restore. I know a few of you have been discussing whether this type of puzzle is reasonable and I have to say this is the absolute worst case I’ve seen. I’m not going to be too critical of it as it was simply a case of restoring, but it does seem a bit harsh. The whole snack bar thing was very badly implemented, so I’ll have to remember that when it comes time to rate the game.


Joking about it doesnt make it any better...or does it?

As expected, having the bobby pin when trying to unlock the emergency door on the plane was exactly what I needed. I was able to unlock and open the door, and then watched as Larry was sucked out and began plummeting to the earth below. It took me a few attempts to pull the parachute string at the right time to land on the island instead of in the water, but I now find myself dangling from a tree branch on what I assume is Dr. Nonookee’s island. This seemed a good time to end my session, particularly as I’m trying to balance my time between exploring what London has to offer and keeping this blog somewhat updated. The fact that I’m still so keen to play the game is testament to its humour and sheer entertainment value, but I don’t think I’ll be able to overlook the obvious flaws in the parser technology and the contrived, forceful approach to storytelling that pushes Larry along.


Im just gonna hang around here for a bit longer.


Session Time: 2 hours 30 minutes
Total Time: 10 hours 30 minutes
 
Note Regarding Spoilers and Companion Assist Points: Ive recently written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!